alguem me ajuda ae porfavor com o cliente com o item.xml o otb
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[Encerrado] [Pokemon] Dúvidas? - Pda
Por lucashgas, 10 de jan. de 2012 em Tópicos Sem Resposta
Editado Fevereiro 16 por mario21
quero add cops dos poke johto mas como faço pra fase o poke sai da ball coloco td serto mas nao sai ajduae por favor
tenho um poblema nos poke jogo se eu der /M scizor com good ele aprese e some se der /s scizor ele funciona tem como alguen me explica cmo eu arumo issu
olha o topico que você acha eu tinha o mesmo problema e alguem falo como tirar essa trava.
info
Grupo: Cavaleiro
Registrado: 14/08/11
Posts: 154
Reputação: +10

quero add cops dos poke johto mas como faço pra fase o poke sai da ball coloco td serto mas nao sai ajduae por favor
tenho um poblema nos poke jogo se eu der /M scizor com good ele aprese e some se der /s scizor ele funciona tem como alguen me explica cmo eu arumo issu
Pra quem está com problema de invocar os johtos(/m) faz um seguinte. Vai na pasta creaturescripts\scripts
procura o arquvio spawn.lua procura por essas linhas que por sinal são as primeiras:
local function doPokemonRegisterLevel(cid)
if not isCreature(cid) then return true end
if getWildPokemonLevel(cid) == -1 then
if not pokes[getCreatureName(cid)].offense then
doRemoveCreature(cid)
return true
end
setWildPokemonLevel(cid)
end
end
Agora substitua por essas:
local function doPokemonRegisterLevel(cid)
if not isCreature(cid) then return true end
if getWildPokemonLevel(cid) == -1 then
-- if not pokes[getCreatureName(cid)].offense then
-- doRemoveCreature(cid)
-- return true
-- end
setWildPokemonLevel(cid)
end
end
Spoiler
info
Grupo: Visconde
Registrado: 07/06/11
Posts: 359
Reputação: +37

Como Coloco Para os Pokemons Shinys Dar Boost? e Por o Limite do Boost para +100?
Quem Ajudar REP+
info
Grupo: Cavaleiro
Registrado: 14/08/11
Posts: 154
Reputação: +10

Como Coloco Para os Pokemons Shinys Dar Boost? e Por o Limite do Boost para +100?
Quem Ajudar REP+
local ballslot = 12355
local ballslot_run = 12352
local stoneslot = 12354
local stoneslot_run = 12353
local button = 12356
local button_run = 12357
function isRunning(id)
if isInArray({button_run, stoneslot_run, ballslot_run}, id) then
return true
end
return false
end
boost_stones = {
["Bulbasaur"] = {leaf},
["Ivysaur"] = {leaf},
["Venusaur"] = {leaf},
["Charmander"] = {fire},
["Charmeleon"] = {fire},
["Charizard"] = {fire},
["Squirtle"] = {water},
["Wartortle"] = {water},
["Blastoise"] = {water},
["Caterpie"] = {coccon},
["Metapod"] = {coccon},
["Butterfree"] = {coccon},
["Weedle"] = {coccon},
["Kakuna"] = {coccon},
["Beedrill"] = {coccon},
["Pidgey"] = {heart},
["Pidgeotto"] = {heart},
["Pidgeot"] = {heart},
["Rattata"] = {heart},
["Raticate"] = {heart},
["Spearow"] = {heart},
["Fearow"] = {heart},
["Ekans"] = {venom},
["Arbok"] = {venom},
["Pikachu"] = {thunder},
["Raichu"] = {thunder},
["Sandshrew"] = {earth},
["Sandslash"] = {earth},
["Nidoran Female"] = {venom},
["Nidorina"] = {venom},
["Nidoqueen"] = {venom, earth},
["Nidoran Male"] = {venom},
["Nidorino"] = {venom},
["Nidoking"] = {venom, earth},
["Clefairy"] = {heart},
["Clefable"] = {heart},
["Vulpix"] = {fire},
["Ninetales"] = {fire},
["Jigglypuff"] = {heart},
["Wigglytuff"] = {heart},
["Zubat"] = {venom},
["Golbat"] = {venom},
["Oddish"] = {leaf, venom},
["Gloom"] = {leaf, venom},
["Vileplume"] = {leaf, venom},
["Paras"] = {coccon, leaf},
["Parasect"] = {coccon, leaf},
["Venonat"] = {coccon, venom},
["Venomoth"] = {coccon, venom},
["Diglett"] = {earth},
["Dugtrio"] = {earth},
["Meowth"] = {heart},
["Persian"] = {heart},
["Psyduck"] = {water},
["Golduck"] = {water, enigma},
["Mankey"] = {punch},
["Primeape"] = {punch},
["Growlithe"] = {fire},
["Arcanine"] = {fire},
["Poliwag"] = {water},
["Poliwhirl"] = {water},
["Poliwrath"] = {water, punch},
["Abra"] = {enigma},
["Kadabra"] = {enigma},
["Alakazam"] = {enigma},
["Machop"] = {punch},
["Machoke"] = {punch},
["Machamp"] = {punch},
["Bellsprout"] = {leaf, venom},
["Weepinbell"] = {leaf, venom},
["Victreebel"] = {leaf, venom},
["Tentacool"] = {water, venom},
["Tentacruel"] = {water, venom},
["Geodude"] = {earth, rock},
["Graveler"] = {earth, rock},
["Golem"] = {earth, rock},
["Ponyta"] = {fire},
["Rapidash"] = {fire},
["Slowpoke"] = {water, enigma},
["Slowbro"] = {water, enigma},
["Magnemite"] = {thunder, metal},
["Magneton"] = {thunder, metal},
["Farfetch'd"] = {heart},
["Doduo"] = {heart},
["Dodrio"] = {heart},
["Seel"] = {water, ice},
["Dewgong"] = {water, ice},
["Grimer"] = {venom},
["Muk"] = {venom},
["Shellder"] = {water, ice},
["Cloyster"] = {water, ice},
["Gastly"] = {dark},
["Haunter"] = {dark},
["Gengar"] = {dark},
["Onix"] = {rock, earth},
["Drowzee"] = {enigma},
["Hypno"] = {enigma},
["Krabby"] = {water},
["Kingler"] = {water},
["Voltorb"] = {thunder},
["Electrode"] = {thunder},
["Exeggcute"] = {enigma, leaf},
["Exeggutor"] = {enigma, leaf},
["Cubone"] = {earth},
["Marowak"] = {earth},
["Hitmonlee"] = {punch},
["Hitmonchan"] = {punch},
["Lickitung"] = {heart},
["Koffing"] = {venom},
["Weezing"] = {venom},
["Rhyhorn"] = {earth, rock},
["Rhydon"] = {earth, rock},
["Chansey"] = {heart},
["Tangela"] = {leaf},
["Kangaskhan"] = {heart},
["Horsea"] = {water},
["Seadra"] = {water},
["Goldeen"] = {water},
["Seaking"] = {water},
["Staryu"] = {water},
["Starmie"] = {water},
["Mr. Mime"] = {enigma},
["Scyther"] = {coccon},
["Jynx"] = {enigma, ice},
["Electabuzz"] = {thunder},
["Magmar"] = {fire},
["Pinsir"] = {coccon},
["Tauros"] = {heart},
["Magikarp"] = {water},
["Gyarados"] = {water, crystal},
["Lapras"] = {water, ice},
["Ditto"] = {heart},
["Eevee"] = {heart},
["Vaporeon"] = {water},
["Jolteon"] = {thunder},
["Flareon"] = {fire},
["Porygon"] = {heart, enigma},
["Omanyte"] = {rock, water},
["Omastar"] = {rock, water},
["Kabuto"] = {rock, water},
["Kabutops"] = {rock, water},
["Aerodactyl"] = {rock},
["Snorlax"] = {heart},
["Articuno"] = {ice},
["Zapdos"] = {thunder},
["Moltres"] = {fire},
["Dratini"] = {crystal},
["Dragonair"] = {crystal},
["Dragonite"] = {crystal},
["Mewtwo"] = {enigma},
["Mew"] = {enigma},
["Shiny Bulbasaur"] = {leaf},
["Shiny Ivysaur"] = {leaf},
["Shiny Venusaur"] = {leaf},
["Shiny Charmander"] = {fire},
["Shiny Charmeleon"] = {fire},
["Shiny Charizard"] = {fire},
["Shiny Squirtle"] = {water},
["Shiny Wartortle"] = {water},
["Shiny Blastoise"] = {water},
["Shiny Caterpie"] = {coccon},
["Shiny Metapod"] = {coccon},
["Shiny Butterfree"] = {coccon},
["Shiny Weedle"] = {coccon},
["Shiny Kakuna"] = {coccon},
["Shiny Beedrill"] = {coccon},
["Shiny Pidgey"] = {heart},
["Shiny Pidgeotto"] = {heart},
["Shiny Pidgeot"] = {heart},
["Shiny Rattata"] = {heart},
["Shiny Raticate"] = {heart},
["Shiny Spearow"] = {heart},
["Shiny Fearow"] = {heart},
["Shiny Ekans"] = {venom},
["Shiny Arbok"] = {venom},
["Shiny Pikachu"] = {thunder},
["Shiny Raichu"] = {thunder},
["Shiny Sandshrew"] = {earth},
["Shiny Sandslash"] = {earth},
["Shiny Nidoran Female"] = {venom},
["Shiny Nidorina"] = {venom},
["Shiny Nidoqueen"] = {venom, earth},
["Shiny Nidoran Male"] = {venom},
["Shiny Nidorino"] = {venom},
["Shiny Nidoking"] = {venom, earth},
["Shiny Clefairy"] = {heart},
["Shiny Clefable"] = {heart},
["Shiny Vulpix"] = {fire},
["Shiny Ninetales"] = {fire},
["Shiny Jigglypuff"] = {heart},
["Shiny Wigglytuff"] = {heart},
["Shiny Zubat"] = {venom},
["Shiny Golbat"] = {venom},
["Shiny Oddish"] = {leaf, venom},
["Shiny Gloom"] = {leaf, venom},
["Shiny Vileplume"] = {leaf, venom},
["Shiny Paras"] = {coccon, leaf},
["Shiny Parasect"] = {coccon, leaf},
["Shiny Venonat"] = {coccon, venom},
["Shiny Venomoth"] = {coccon, venom},
["Shiny Diglett"] = {earth},
["Shiny Dugtrio"] = {earth},
["Shiny Meowth"] = {heart},
["Shiny Persian"] = {heart},
["Shiny Psyduck"] = {water},
["Shiny Golduck"] = {water, enigma},
["Shiny Mankey"] = {punch},
["Shiny Primeape"] = {punch},
["Shiny Growlithe"] = {fire},
["Shiny Arcanine"] = {fire},
["Shiny Poliwag"] = {water},
["Shiny Poliwhirl"] = {water},
["Shiny Poliwrath"] = {water, punch},
["Shiny Abra"] = {enigma},
["Shiny Kadabra"] = {enigma},
["Shiny Alakazam"] = {enigma},
["Shiny Machop"] = {punch},
["Shiny Machoke"] = {punch},
["Shiny Machamp"] = {punch},
["Shiny Bellsprout"] = {leaf, venom},
["Shiny Weepinbell"] = {leaf, venom},
["Shiny Victreebel"] = {leaf, venom},
["Shiny Tentacool"] = {water, venom},
["Shiny Tentacruel"] = {water, venom},
["Shiny Geodude"] = {earth, rock},
["Shiny Graveler"] = {earth, rock},
["Shiny Golem"] = {earth, rock},
["Shiny Ponyta"] = {fire},
["Shiny Rapidash"] = {fire},
["Shiny Slowpoke"] = {water, enigma},
["Shiny Slowbro"] = {water, enigma},
["Shiny Magnemite"] = {thunder, metal},
["Shiny Magneton"] = {thunder, metal},
["Shiny Farfetch'd"] = {heart},
["Shiny Doduo"] = {heart},
["Shiny Dodrio"] = {heart},
["Shiny Seel"] = {water, ice},
["Shiny Dewgong"] = {water, ice},
["Shiny Grimer"] = {venom},
["Shiny Muk"] = {venom},
["Shiny Shellder"] = {water, ice},
["Shiny Cloyster"] = {water, ice},
["Shiny Gastly"] = {dark},
["Shiny Haunter"] = {dark},
["Shiny Gengar"] = {dark},
["Shiny Onix"] = {rock, earth},
["Shiny Drowzee"] = {enigma},
["Shiny Hypno"] = {enigma},
["Shiny Krabby"] = {water},
["Shiny Kingler"] = {water},
["Shiny Voltorb"] = {thunder},
["Shiny Electrode"] = {thunder},
["Shiny Exeggcute"] = {enigma, leaf},
["Shiny Exeggutor"] = {enigma, leaf},
["Shiny Cubone"] = {earth},
["Shiny Marowak"] = {earth},
["Shiny Hitmonlee"] = {punch},
["Shiny Hitmonchan"] = {punch},
["Shiny Lickitung"] = {heart},
["Shiny Koffing"] = {venom},
["Shiny Weezing"] = {venom},
["Shiny Rhyhorn"] = {earth, rock},
["Shiny Rhydon"] = {earth, rock},
["Shiny Chansey"] = {heart},
["Shiny Tangela"] = {leaf},
["Shiny Kangaskhan"] = {heart},
["Shiny Horsea"] = {water},
["Shiny Seadra"] = {water},
["Shiny Goldeen"] = {water},
["Shiny Seaking"] = {water},
["Shiny Staryu"] = {water},
["Shiny Starmie"] = {water},
["Shiny Mr. Mime"] = {enigma},
["Shiny Scyther"] = {coccon},
["Shiny Jynx"] = {enigma, ice},
["Shiny Electabuzz"] = {thunder},
["Shiny Magmar"] = {fire},
["Shiny Pinsir"] = {coccon},
["Shiny Tauros"] = {heart},
["Shiny Magikarp"] = {water},
["Shiny Gyarados"] = {water, crystal},
["Shiny Lapras"] = {water, ice},
["Shiny Ditto"] = {heart},
["Shiny Eevee"] = {heart},
["Shiny Vaporeon"] = {water},
["Shiny Jolteon"] = {thunder},
["Shiny Flareon"] = {fire},
["Shiny Porygon"] = {heart, enigma},
["Shiny Omanyte"] = {rock, water},
["Shiny Omastar"] = {rock, water},
["Shiny Kabuto"] = {rock, water},
["Shiny Kabutops"] = {rock, water},
["Shiny Aerodactyl"] = {rock},
["Shiny Snorlax"] = {heart},
["Shiny Articuno"] = {ice},
["Shiny Zapdos"] = {thunder},
["Shiny Moltres"] = {fire},
["Shiny Dratini"] = {crystal},
["Shiny Dragonair"] = {crystal},
["Shiny Dragonite"] = {crystal},
["Shiny Mewtwo"] = {enigma},
["Shiny Mew"] = {enigma}}
function doRestoreBoostMachine(cid, b_pos, p_pos, s_pos, msg, msg2)
doSendAnimatedText(b_pos, "DONE.", 215)
if isCreature(cid) then
doCreatureSetNoMove(cid, false)
doPlayerSendTextMessage(cid, 27, msg)
doPlayerSendTextMessage(cid, 27, msg2)
end
local ball_s = getTileItemById(p_pos, ballslot_run)
doTransformItem(ball_s.uid, ballslot)
local stne_s = getTileItemById(s_pos, stoneslot_run)
doTransformItem(stne_s.uid, stoneslot)
local butn_s = getTileItemById(b_pos, button_run)
doTransformItem(butn_s.uid, button)
end
local stones_required = { -- custo base de stones para boostar
[heart] = 1,
[leaf] = 1,
[water] = 1,
[venom] = 1,
[thunder] = 1,
[rock] = 1,
[punch] = 1,
[fire] = 1,
[coccon] = 1,
[crystal] = 1,
[dark] = 1,
[earth] = 1,
[enigma] = 1,
[ice] = 1,
}
local stone_increase = { -- a cada quantos boosts irá aumentar o custo de stones
[heart] = 3,
[leaf] = 3,
[water] = 3,
[venom] = 4,
[thunder] = 4,
[rock] = 3,
[punch] = 4,
[fire] = 3,
[coccon] = 2,
[crystal] = 15,
[dark] = 4,
[earth] = 4,
[enigma] = 4,
[ice] = 4,
}
function onUse(cid, item, topos, item2, frompos)
if isRunning(item.itemid) then
doPlayerSendCancel(cid, "Wait until boosting finishes.")
return true
end
if item.itemid == button then
local pbpos = topos
pbpos.x = pbpos.x + 1
local ball_slot = getTileItemById(pbpos, ballslot)
local myball = getContainerItem(ball_slot.uid, 0)
if myball.uid <= 0 or getItemWeight(myball.uid) == 0 then
doPlayerSendCancel(cid, "You need to put a pokeball in the ball slot.")
return true
end
local pokemon = getItemAttribute(myball.uid, "poke")
local boost = getItemAttribute(myball.uid, "boost") or 0
if boost >= 100 then
doPlayerSendCancel(cid, "Your pokemon is already at maximum boost.")
return true
end
local stnpos = pbpos
stnpos.x = stnpos.x - 2
local stone_slot = getTileItemById(stnpos, stoneslot)
local stone = getContainerItem(stone_slot.uid, 0)
if stone.uid <= 0 then
doPlayerSendCancel(cid, "You need to put a stone in the stone slot.")
return true
end
if not isStone(stone.itemid) then
doPlayerSendCancel(cid, "Please, put only stones in the stone slot.")
return true
end
if not isInArray(boost_stones[pokemon], stone.itemid) then
local cancelstr = "Sorry, you are not using the correct stone."
if #boost_stones[pokemon] > 1 then
local stonesused = ""
cancelstr = cancelstr.." This pokemon needs "
for su = 1, #boost_stones[pokemon] do
local n = doCorrectString(getItemNameById(boost_stones[pokemon][su]))
if su == #boost_stones[pokemon] then
stonesused = stonesused.." or "..getArticle(n).." "..n..""
elseif su == 1 then
stonesused = stonesused..""..getArticle(n).." "..n..""
else
stonesused = stonesused..", "..n..""
end
end
cancelstr = cancelstr..""..stonesused.." to be boosted."
else
cancelstr = cancelstr.." This pokemon needs a "..doCorrectString(getItemNameById(boost_stones[pokemon][1])).." to be boosted."
end
doPlayerSendCancel(cid, cancelstr)
return true
end
local removeStones = 0
local extraStones = math.floor(boost / stone_increase[stone.itemid])
local required_stones = stones_required[stone.itemid] + extraStones
local boosts = 0
for a = 0, getContainerSize(stone_slot.uid) - 1 do
local it = getContainerItem(stone_slot.uid, a)
if it.uid > 0 then
if not isStone(it.itemid) then
doPlayerSendCancel(cid, "Please, put only stones in the stone slot.")
return true
end
if it.itemid ~= stone.itemid then
doPlayerSendCancel(cid, "Please, put only one type of stone in the stone slot.")
return true
end
if required_stones > 0 then
required_stones = required_stones - 1
if required_stones <= 0 then
boosts = boosts + 1
removeStones = removeStones + stones_required[stone.itemid] + extraStones
if boost + boosts <= 49 then
extraStones = math.floor((boost + boosts) / stone_increase[stone.itemid])
required_stones = stones_required[stone.itemid] + extraStones
end
end
end
end
end
if required_stones > 0 and boosts == 0 then
doPlayerSendCancel(cid, "You need more stones to boost this pokemon.")
return true
end
for b = 1, removeStones do
doRemoveItem(getContainerItem(stone_slot.uid, 0).uid, 1)
end
local off = pokes[pokemon].offense * boost_rate * boosts
local def = pokes[pokemon].defense * boost_rate * boosts
local agi = pokes[pokemon].agility * boosts
local spatk = pokes[pokemon].specialattack * boost_rate * boosts
local vit = pokes[pokemon].vitality * boost_rate * boosts
doSetItemAttribute(myball.uid, "boost", boost + boosts)
doItemSetAttribute(myball.uid, "offense", getItemAttribute(myball.uid, "offense") + off)
doItemSetAttribute(myball.uid, "defense", getItemAttribute(myball.uid, "defense") + def)
doItemSetAttribute(myball.uid, "speed", getItemAttribute(myball.uid, "speed") + agi)
doItemSetAttribute(myball.uid, "specialattack", getItemAttribute(myball.uid, "specialattack") + spatk)
doItemSetAttribute(myball.uid, "vitality", getItemAttribute(myball.uid, "vitality") + vit)
local msg = "Your "..getPokeballName(myball.uid).." ["..getItemAttribute(myball.uid, "level").."] has been boosted!"
local msg2 = "• Boost: "..(boost + boosts).." (+"..boosts..") • Offense: +"..doMathDecimal(off).." • Defense: +"..doMathDecimal(def).." • Spc. Atk: +"..doMathDecimal(spatk).." • Agility: +"..doMathDecimal(agi).." • Vitality: +"..doMathDecimal(vit)..""
local downpos = getThingPos(cid)
downpos.y = downpos.y + 1
local mypos = getThingPos(cid)
doTeleportThing(cid, downpos, false)
doTeleportThing(cid, mypos, false)
doTransformItem(ball_slot.uid, ballslot_run)
doTransformItem(stone_slot.uid, stoneslot_run)
doTransformItem(item.uid, button_run)
doCreatureSetNoMove(cid, true)
doCreatureAddCondition(cid, boostcondition)
addEvent(doRestoreBoostMachine, 3000, cid, getThingPos(item.uid), getThingPos(ball_slot.uid), getThingPos(stone_slot.uid), msg, msg2)
return true
end
end
ai amigo já esta configurada para shiny limite para 100!!
info
Grupo: Visconde
Registrado: 07/06/11
Posts: 359
Reputação: +37

Como Coloco Para os Pokemons Shinys Dar Boost? e Por o Limite do Boost para +100?
Quem Ajudar REP+
local ballslot = 12355
local ballslot_run = 12352
local stoneslot = 12354
local stoneslot_run = 12353
local button = 12356
local button_run = 12357
function isRunning(id)
if isInArray({button_run, stoneslot_run, ballslot_run}, id) then
return true
end
return false
end
boost_stones = {
["Bulbasaur"] = {leaf},
["Ivysaur"] = {leaf},
["Venusaur"] = {leaf},
["Charmander"] = {fire},
["Charmeleon"] = {fire},
["Charizard"] = {fire},
["Squirtle"] = {water},
["Wartortle"] = {water},
["Blastoise"] = {water},
["Caterpie"] = {coccon},
["Metapod"] = {coccon},
["Butterfree"] = {coccon},
["Weedle"] = {coccon},
["Kakuna"] = {coccon},
["Beedrill"] = {coccon},
["Pidgey"] = {heart},
["Pidgeotto"] = {heart},
["Pidgeot"] = {heart},
["Rattata"] = {heart},
["Raticate"] = {heart},
["Spearow"] = {heart},
["Fearow"] = {heart},
["Ekans"] = {venom},
["Arbok"] = {venom},
["Pikachu"] = {thunder},
["Raichu"] = {thunder},
["Sandshrew"] = {earth},
["Sandslash"] = {earth},
["Nidoran Female"] = {venom},
["Nidorina"] = {venom},
["Nidoqueen"] = {venom, earth},
["Nidoran Male"] = {venom},
["Nidorino"] = {venom},
["Nidoking"] = {venom, earth},
["Clefairy"] = {heart},
["Clefable"] = {heart},
["Vulpix"] = {fire},
["Ninetales"] = {fire},
["Jigglypuff"] = {heart},
["Wigglytuff"] = {heart},
["Zubat"] = {venom},
["Golbat"] = {venom},
["Oddish"] = {leaf, venom},
["Gloom"] = {leaf, venom},
["Vileplume"] = {leaf, venom},
["Paras"] = {coccon, leaf},
["Parasect"] = {coccon, leaf},
["Venonat"] = {coccon, venom},
["Venomoth"] = {coccon, venom},
["Diglett"] = {earth},
["Dugtrio"] = {earth},
["Meowth"] = {heart},
["Persian"] = {heart},
["Psyduck"] = {water},
["Golduck"] = {water, enigma},
["Mankey"] = {punch},
["Primeape"] = {punch},
["Growlithe"] = {fire},
["Arcanine"] = {fire},
["Poliwag"] = {water},
["Poliwhirl"] = {water},
["Poliwrath"] = {water, punch},
["Abra"] = {enigma},
["Kadabra"] = {enigma},
["Alakazam"] = {enigma},
["Machop"] = {punch},
["Machoke"] = {punch},
["Machamp"] = {punch},
["Bellsprout"] = {leaf, venom},
["Weepinbell"] = {leaf, venom},
["Victreebel"] = {leaf, venom},
["Tentacool"] = {water, venom},
["Tentacruel"] = {water, venom},
["Geodude"] = {earth, rock},
["Graveler"] = {earth, rock},
["Golem"] = {earth, rock},
["Ponyta"] = {fire},
["Rapidash"] = {fire},
["Slowpoke"] = {water, enigma},
["Slowbro"] = {water, enigma},
["Magnemite"] = {thunder, metal},
["Magneton"] = {thunder, metal},
["Farfetch'd"] = {heart},
["Doduo"] = {heart},
["Dodrio"] = {heart},
["Seel"] = {water, ice},
["Dewgong"] = {water, ice},
["Grimer"] = {venom},
["Muk"] = {venom},
["Shellder"] = {water, ice},
["Cloyster"] = {water, ice},
["Gastly"] = {dark},
["Haunter"] = {dark},
["Gengar"] = {dark},
["Onix"] = {rock, earth},
["Drowzee"] = {enigma},
["Hypno"] = {enigma},
["Krabby"] = {water},
["Kingler"] = {water},
["Voltorb"] = {thunder},
["Electrode"] = {thunder},
["Exeggcute"] = {enigma, leaf},
["Exeggutor"] = {enigma, leaf},
["Cubone"] = {earth},
["Marowak"] = {earth},
["Hitmonlee"] = {punch},
["Hitmonchan"] = {punch},
["Lickitung"] = {heart},
["Koffing"] = {venom},
["Weezing"] = {venom},
["Rhyhorn"] = {earth, rock},
["Rhydon"] = {earth, rock},
["Chansey"] = {heart},
["Tangela"] = {leaf},
["Kangaskhan"] = {heart},
["Horsea"] = {water},
["Seadra"] = {water},
["Goldeen"] = {water},
["Seaking"] = {water},
["Staryu"] = {water},
["Starmie"] = {water},
["Mr. Mime"] = {enigma},
["Scyther"] = {coccon},
["Jynx"] = {enigma, ice},
["Electabuzz"] = {thunder},
["Magmar"] = {fire},
["Pinsir"] = {coccon},
["Tauros"] = {heart},
["Magikarp"] = {water},
["Gyarados"] = {water, crystal},
["Lapras"] = {water, ice},
["Ditto"] = {heart},
["Eevee"] = {heart},
["Vaporeon"] = {water},
["Jolteon"] = {thunder},
["Flareon"] = {fire},
["Porygon"] = {heart, enigma},
["Omanyte"] = {rock, water},
["Omastar"] = {rock, water},
["Kabuto"] = {rock, water},
["Kabutops"] = {rock, water},
["Aerodactyl"] = {rock},
["Snorlax"] = {heart},
["Articuno"] = {ice},
["Zapdos"] = {thunder},
["Moltres"] = {fire},
["Dratini"] = {crystal},
["Dragonair"] = {crystal},
["Dragonite"] = {crystal},
["Mewtwo"] = {enigma},
["Mew"] = {enigma},
["Shiny Bulbasaur"] = {leaf},
["Shiny Ivysaur"] = {leaf},
["Shiny Venusaur"] = {leaf},
["Shiny Charmander"] = {fire},
["Shiny Charmeleon"] = {fire},
["Shiny Charizard"] = {fire},
["Shiny Squirtle"] = {water},
["Shiny Wartortle"] = {water},
["Shiny Blastoise"] = {water},
["Shiny Caterpie"] = {coccon},
["Shiny Metapod"] = {coccon},
["Shiny Butterfree"] = {coccon},
["Shiny Weedle"] = {coccon},
["Shiny Kakuna"] = {coccon},
["Shiny Beedrill"] = {coccon},
["Shiny Pidgey"] = {heart},
["Shiny Pidgeotto"] = {heart},
["Shiny Pidgeot"] = {heart},
["Shiny Rattata"] = {heart},
["Shiny Raticate"] = {heart},
["Shiny Spearow"] = {heart},
["Shiny Fearow"] = {heart},
["Shiny Ekans"] = {venom},
["Shiny Arbok"] = {venom},
["Shiny Pikachu"] = {thunder},
["Shiny Raichu"] = {thunder},
["Shiny Sandshrew"] = {earth},
["Shiny Sandslash"] = {earth},
["Shiny Nidoran Female"] = {venom},
["Shiny Nidorina"] = {venom},
["Shiny Nidoqueen"] = {venom, earth},
["Shiny Nidoran Male"] = {venom},
["Shiny Nidorino"] = {venom},
["Shiny Nidoking"] = {venom, earth},
["Shiny Clefairy"] = {heart},
["Shiny Clefable"] = {heart},
["Shiny Vulpix"] = {fire},
["Shiny Ninetales"] = {fire},
["Shiny Jigglypuff"] = {heart},
["Shiny Wigglytuff"] = {heart},
["Shiny Zubat"] = {venom},
["Shiny Golbat"] = {venom},
["Shiny Oddish"] = {leaf, venom},
["Shiny Gloom"] = {leaf, venom},
["Shiny Vileplume"] = {leaf, venom},
["Shiny Paras"] = {coccon, leaf},
["Shiny Parasect"] = {coccon, leaf},
["Shiny Venonat"] = {coccon, venom},
["Shiny Venomoth"] = {coccon, venom},
["Shiny Diglett"] = {earth},
["Shiny Dugtrio"] = {earth},
["Shiny Meowth"] = {heart},
["Shiny Persian"] = {heart},
["Shiny Psyduck"] = {water},
["Shiny Golduck"] = {water, enigma},
["Shiny Mankey"] = {punch},
["Shiny Primeape"] = {punch},
["Shiny Growlithe"] = {fire},
["Shiny Arcanine"] = {fire},
["Shiny Poliwag"] = {water},
["Shiny Poliwhirl"] = {water},
["Shiny Poliwrath"] = {water, punch},
["Shiny Abra"] = {enigma},
["Shiny Kadabra"] = {enigma},
["Shiny Alakazam"] = {enigma},
["Shiny Machop"] = {punch},
["Shiny Machoke"] = {punch},
["Shiny Machamp"] = {punch},
["Shiny Bellsprout"] = {leaf, venom},
["Shiny Weepinbell"] = {leaf, venom},
["Shiny Victreebel"] = {leaf, venom},
["Shiny Tentacool"] = {water, venom},
["Shiny Tentacruel"] = {water, venom},
["Shiny Geodude"] = {earth, rock},
["Shiny Graveler"] = {earth, rock},
["Shiny Golem"] = {earth, rock},
["Shiny Ponyta"] = {fire},
["Shiny Rapidash"] = {fire},
["Shiny Slowpoke"] = {water, enigma},
["Shiny Slowbro"] = {water, enigma},
["Shiny Magnemite"] = {thunder, metal},
["Shiny Magneton"] = {thunder, metal},
["Shiny Farfetch'd"] = {heart},
["Shiny Doduo"] = {heart},
["Shiny Dodrio"] = {heart},
["Shiny Seel"] = {water, ice},
["Shiny Dewgong"] = {water, ice},
["Shiny Grimer"] = {venom},
["Shiny Muk"] = {venom},
["Shiny Shellder"] = {water, ice},
["Shiny Cloyster"] = {water, ice},
["Shiny Gastly"] = {dark},
["Shiny Haunter"] = {dark},
["Shiny Gengar"] = {dark},
["Shiny Onix"] = {rock, earth},
["Shiny Drowzee"] = {enigma},
["Shiny Hypno"] = {enigma},
["Shiny Krabby"] = {water},
["Shiny Kingler"] = {water},
["Shiny Voltorb"] = {thunder},
["Shiny Electrode"] = {thunder},
["Shiny Exeggcute"] = {enigma, leaf},
["Shiny Exeggutor"] = {enigma, leaf},
["Shiny Cubone"] = {earth},
["Shiny Marowak"] = {earth},
["Shiny Hitmonlee"] = {punch},
["Shiny Hitmonchan"] = {punch},
["Shiny Lickitung"] = {heart},
["Shiny Koffing"] = {venom},
["Shiny Weezing"] = {venom},
["Shiny Rhyhorn"] = {earth, rock},
["Shiny Rhydon"] = {earth, rock},
["Shiny Chansey"] = {heart},
["Shiny Tangela"] = {leaf},
["Shiny Kangaskhan"] = {heart},
["Shiny Horsea"] = {water},
["Shiny Seadra"] = {water},
["Shiny Goldeen"] = {water},
["Shiny Seaking"] = {water},
["Shiny Staryu"] = {water},
["Shiny Starmie"] = {water},
["Shiny Mr. Mime"] = {enigma},
["Shiny Scyther"] = {coccon},
["Shiny Jynx"] = {enigma, ice},
["Shiny Electabuzz"] = {thunder},
["Shiny Magmar"] = {fire},
["Shiny Pinsir"] = {coccon},
["Shiny Tauros"] = {heart},
["Shiny Magikarp"] = {water},
["Shiny Gyarados"] = {water, crystal},
["Shiny Lapras"] = {water, ice},
["Shiny Ditto"] = {heart},
["Shiny Eevee"] = {heart},
["Shiny Vaporeon"] = {water},
["Shiny Jolteon"] = {thunder},
["Shiny Flareon"] = {fire},
["Shiny Porygon"] = {heart, enigma},
["Shiny Omanyte"] = {rock, water},
["Shiny Omastar"] = {rock, water},
["Shiny Kabuto"] = {rock, water},
["Shiny Kabutops"] = {rock, water},
["Shiny Aerodactyl"] = {rock},
["Shiny Snorlax"] = {heart},
["Shiny Articuno"] = {ice},
["Shiny Zapdos"] = {thunder},
["Shiny Moltres"] = {fire},
["Shiny Dratini"] = {crystal},
["Shiny Dragonair"] = {crystal},
["Shiny Dragonite"] = {crystal},
["Shiny Mewtwo"] = {enigma},
["Shiny Mew"] = {enigma}}
function doRestoreBoostMachine(cid, b_pos, p_pos, s_pos, msg, msg2)
doSendAnimatedText(b_pos, "DONE.", 215)
if isCreature(cid) then
doCreatureSetNoMove(cid, false)
doPlayerSendTextMessage(cid, 27, msg)
doPlayerSendTextMessage(cid, 27, msg2)
end
local ball_s = getTileItemById(p_pos, ballslot_run)
doTransformItem(ball_s.uid, ballslot)
local stne_s = getTileItemById(s_pos, stoneslot_run)
doTransformItem(stne_s.uid, stoneslot)
local butn_s = getTileItemById(b_pos, button_run)
doTransformItem(butn_s.uid, button)
end
local stones_required = { -- custo base de stones para boostar
[heart] = 1,
[leaf] = 1,
[water] = 1,
[venom] = 1,
[thunder] = 1,
[rock] = 1,
[punch] = 1,
[fire] = 1,
[coccon] = 1,
[crystal] = 1,
[dark] = 1,
[earth] = 1,
[enigma] = 1,
[ice] = 1,
}
local stone_increase = { -- a cada quantos boosts irá aumentar o custo de stones
[heart] = 3,
[leaf] = 3,
[water] = 3,
[venom] = 4,
[thunder] = 4,
[rock] = 3,
[punch] = 4,
[fire] = 3,
[coccon] = 2,
[crystal] = 15,
[dark] = 4,
[earth] = 4,
[enigma] = 4,
[ice] = 4,
}
function onUse(cid, item, topos, item2, frompos)
if isRunning(item.itemid) then
doPlayerSendCancel(cid, "Wait until boosting finishes.")
return true
end
if item.itemid == button then
local pbpos = topos
pbpos.x = pbpos.x + 1
local ball_slot = getTileItemById(pbpos, ballslot)
local myball = getContainerItem(ball_slot.uid, 0)
if myball.uid <= 0 or getItemWeight(myball.uid) == 0 then
doPlayerSendCancel(cid, "You need to put a pokeball in the ball slot.")
return true
end
local pokemon = getItemAttribute(myball.uid, "poke")
local boost = getItemAttribute(myball.uid, "boost") or 0
if boost >= 100 then
doPlayerSendCancel(cid, "Your pokemon is already at maximum boost.")
return true
end
local stnpos = pbpos
stnpos.x = stnpos.x - 2
local stone_slot = getTileItemById(stnpos, stoneslot)
local stone = getContainerItem(stone_slot.uid, 0)
if stone.uid <= 0 then
doPlayerSendCancel(cid, "You need to put a stone in the stone slot.")
return true
end
if not isStone(stone.itemid) then
doPlayerSendCancel(cid, "Please, put only stones in the stone slot.")
return true
end
if not isInArray(boost_stones[pokemon], stone.itemid) then
local cancelstr = "Sorry, you are not using the correct stone."
if #boost_stones[pokemon] > 1 then
local stonesused = ""
cancelstr = cancelstr.." This pokemon needs "
for su = 1, #boost_stones[pokemon] do
local n = doCorrectString(getItemNameById(boost_stones[pokemon][su]))
if su == #boost_stones[pokemon] then
stonesused = stonesused.." or "..getArticle(n).." "..n..""
elseif su == 1 then
stonesused = stonesused..""..getArticle(n).." "..n..""
else
stonesused = stonesused..", "..n..""
end
end
cancelstr = cancelstr..""..stonesused.." to be boosted."
else
cancelstr = cancelstr.." This pokemon needs a "..doCorrectString(getItemNameById(boost_stones[pokemon][1])).." to be boosted."
end
doPlayerSendCancel(cid, cancelstr)
return true
end
local removeStones = 0
local extraStones = math.floor(boost / stone_increase[stone.itemid])
local required_stones = stones_required[stone.itemid] + extraStones
local boosts = 0
for a = 0, getContainerSize(stone_slot.uid) - 1 do
local it = getContainerItem(stone_slot.uid, a)
if it.uid > 0 then
if not isStone(it.itemid) then
doPlayerSendCancel(cid, "Please, put only stones in the stone slot.")
return true
end
if it.itemid ~= stone.itemid then
doPlayerSendCancel(cid, "Please, put only one type of stone in the stone slot.")
return true
end
if required_stones > 0 then
required_stones = required_stones - 1
if required_stones <= 0 then
boosts = boosts + 1
removeStones = removeStones + stones_required[stone.itemid] + extraStones
if boost + boosts <= 49 then
extraStones = math.floor((boost + boosts) / stone_increase[stone.itemid])
required_stones = stones_required[stone.itemid] + extraStones
end
end
end
end
end
if required_stones > 0 and boosts == 0 then
doPlayerSendCancel(cid, "You need more stones to boost this pokemon.")
return true
end
for b = 1, removeStones do
doRemoveItem(getContainerItem(stone_slot.uid, 0).uid, 1)
end
local off = pokes[pokemon].offense * boost_rate * boosts
local def = pokes[pokemon].defense * boost_rate * boosts
local agi = pokes[pokemon].agility * boosts
local spatk = pokes[pokemon].specialattack * boost_rate * boosts
local vit = pokes[pokemon].vitality * boost_rate * boosts
doSetItemAttribute(myball.uid, "boost", boost + boosts)
doItemSetAttribute(myball.uid, "offense", getItemAttribute(myball.uid, "offense") + off)
doItemSetAttribute(myball.uid, "defense", getItemAttribute(myball.uid, "defense") + def)
doItemSetAttribute(myball.uid, "speed", getItemAttribute(myball.uid, "speed") + agi)
doItemSetAttribute(myball.uid, "specialattack", getItemAttribute(myball.uid, "specialattack") + spatk)
doItemSetAttribute(myball.uid, "vitality", getItemAttribute(myball.uid, "vitality") + vit)
local msg = "Your "..getPokeballName(myball.uid).." ["..getItemAttribute(myball.uid, "level").."] has been boosted!"
local msg2 = "• Boost: "..(boost + boosts).." (+"..boosts..") • Offense: +"..doMathDecimal(off).." • Defense: +"..doMathDecimal(def).." • Spc. Atk: +"..doMathDecimal(spatk).." • Agility: +"..doMathDecimal(agi).." • Vitality: +"..doMathDecimal(vit)..""
local downpos = getThingPos(cid)
downpos.y = downpos.y + 1
local mypos = getThingPos(cid)
doTeleportThing(cid, downpos, false)
doTeleportThing(cid, mypos, false)
doTransformItem(ball_slot.uid, ballslot_run)
doTransformItem(stone_slot.uid, stoneslot_run)
doTransformItem(item.uid, button_run)
doCreatureSetNoMove(cid, true)
doCreatureAddCondition(cid, boostcondition)
addEvent(doRestoreBoostMachine, 3000, cid, getThingPos(item.uid), getThingPos(ball_slot.uid), getThingPos(stone_slot.uid), msg, msg2)
return true
end
end
ai amigo já esta configurada para shiny limite para 100!!
Vou Testar Ja Edito Se Funfar os shinys e o +100 te dou o rep+
Edit
Vlw Funfo e ja dei o rep como prometido =D vc sabe como criar um sistema de vocation?
Editado Fevereiro 17 por uchiha1madara
info
Grupo: Barão
Registrado: 30/09/10
Posts: 223
Reputação: +166
Char no Tibia: Sorcerer Manipulator

-- RESOLVIDO --
Editado Fevereiro 22 por betinhowz666
Alguem sabe pq alguns pokes johto n aparecem wild?e n da pra matar?
aleluia xtibia on ^^
alguem me ajuda com 2 coisas, aonde eu baixo os atributos que o pokemon ganha quando passa de level, tem pokemon que ao evolui ganha mais de 100 de atributos =/ tem shiny alaka de player no meu server hitando 78k de shiny gengar selvagem =/
e a outra se alterar muda todos os pokemons online, ou só nos proximos leveis?
info
Grupo: Visconde
Registrado: 07/01/12
Posts: 495
Reputação: +48
Gênero: Masculino
Char no Tibia: Nem Tenho

Galera, alguem ajuda ae ? quando eu tenho 6 pokes nao mão e abro 1 pokebox ele é enviado como dirt fur para o cp, alguem a sabe arrumar ? rep + pra qm ajudar
@Edit
Do + 1 rep pra quem fizer o seguinte NPC pra min :
Giovanni da equipe rocket. quero do seguinte jeito
Ele vai checar se o player tem tal storage, se o player tive ele continua com a quest, sinao manda uma mensagem
se o player tiver storage certo, ele vai continuar com a quest, o player tem que entregar pra ele os seguintes items:
1 Luck Medalion
5 Feathers
2 Bird Beaks
1 Heart Stone
e em recompensa, ele ganha 1 outift 604 se for homen e 605 se for mulher [ 605 e 604 é o looktype ]
e 6000 de xp e 1 box 3.
se for mt complicado do 2 rep pelo npc. e mais um pelo dirt fur
Editado Fevereiro 19 por Pokemonultimatetwo
@Dudu08267
tira o bloqueio no arquivo spawn.lua localizado na pasta data/creaturescripts/scripts/
@GOD Gniu
cara voce ja abriu o arquivo configuration.lua?
@Pokemonultimatetwo
aqui é para duvidas amigo e não pedidos. faça na seção correto que eu te ajudo.
@uchiha1madara
mude essa linha:
if boost >= 50 then doPlayerSendCancel(cid, "Your pokemon is already at maximum boost.") return true end
para o numero desejado!
@ALL
links online novamente.
Alguem sabe pq os outfits estão limitados em 26?
Editado Fevereiro 19 por lucashgas
info
Grupo: Campones
Registrado: 01/11/11
Posts: 48
Reputação: +6
Char no Tibia: Nao tenho

Ae galera presizo de um script de uma quest com bulba, squirtle, charmander 50hd e 50pokeball, e um npc mark, qem ajjudar
Rep+ , por 1 semana
Ah e qual id das outiftis de promotion?
leu o topico cara? aqui é para duvidas e não pedidos. Além do mais pedir coisas em troca de rep+ é proibido.
é só abrir o dat editor que você pegará o id das promotions..
info
Grupo: Visconde
Registrado: 07/01/12
Posts: 495
Reputação: +48
Gênero: Masculino
Char no Tibia: Nem Tenho

@Lucashgas
ok manin e sobre o dirt fur ? é uma duvida tem como ajudar ae ? e sobre o pedido, acho que essa e a area certa não ?
http://www.xtibia.co...porta-de-quest/
@Edit
@lucashgas
Area errada dnv ? -.- agora acho que ta certo.
Editado Fevereiro 19 por Pokemonultimatetwo




info
Grupo: Campones
Registrado: 11/02/12
Posts: 15
Reputação: 0
Char no Tibia: biakizia
quero add cops dos poke johto mas como faço pra fase o poke sai da ball coloco td serto mas nao sai ajduae por favor
tenho um poblema nos poke jogo se eu der /M scizor com good ele aprese e some se der /s scizor ele funciona tem como alguen me explica cmo eu arumo issu